9/22/2023 0 Comments Applewin![]() ![]() ![]() There might be some weird workaround like exporting to Visual Studio and then back as an older version but I’ve never tried that. The app relies heavily on SF Symbols for images, and while I’ve haphazardly added (probably ugly) emoji fallbacks for most of them, I’ve had to leave a few as FIXMEs.Īs for getting the Xcode project to work in Mojave, I don’t think that’ll be possible without essentially recreating it. AppleWin was originally written by Mike O'Brien in 1994 O'Brien himself announced an early version. Dependencies on HexFiend and CiderPress are all just nice-to-haves so I expect those to be pretty easily removed if necessary. AppleWin is an open source software emulator for running Apple II programs in Microsoft Windows. Overall, the game looks much better this way. If you don't want that, you can change the model to Apple II+, which didn't have the 80-column card. Wizardry recognizes it and adapts the menus to it automatically (by adding spaces all over). You can probably get rid of the dependence on libslirp pretty easily if you don’t need networking. AppleWin's default config emulates the Enhanced Apple IIe, which has the 80-column card built-in. AppleWin’s configuration is pretty intertwined with its command-line processing, so this isn’t really optional. The work-in-progress is at but it’s probably not going to work unless you rebuild Boost (or specifically, Boost::program_options) for Mojave. The program will JuMP to address $FBDD when run.I gave it a try. That's a one line machine language program from the three bytes you stored in memory. The important part are the three bytes at the top that disassemble to "JMP $FBDD" displayed beside the three bytes. The first line of the listing should be " 0300- 4C DD FB JMP $FBDD" To see a listing of the program, type the following: Those three bytes " 4C DD FB" in memory are a machine language program! You should see " 0300- 4C DD FB" displayed. To see the range of three bytes, type the following: You've now got 3 bytes in total that you've stored in memory. To see the byte you just stored into memory, type the following: When using the monitor don't type the dollar sign in front of the numbers because the monitor expects all numbers to be in hexadecimal without a dollar sign in front. When writing an explanation, I am putting a dollar sign $ in front of hexadecimal numbers. All numbers in the monitor are in hexadecimal. This stores the byte $4C into memory at address $300. You should now be in the monitor with the * prompt. If you are not already in the Apple II monitor, then type the following statement from BASIC: If you are in Integer BASIC you will see a > prompt. If you are in Applesoft BASIC you will see a ] prompt. If you are in the Apple II monitor, you should see a * prompt. I haven't actually tried any of the code on my actual Apple IIe enhanced just yet. I've tried unchecking the CP/M card option, and changed the simulation from enhanced IIe to just IIe. All I can think of is that it's something in the configuration for Applewin. Here is the source code for the second video I'm trying to use: When I tried a different video which use OBJ $300 as the second line in the source code, I get the error "Bad "OBJ" in line 2". For example, I type in the exact source code as seen on the YouTube video, I use the same Merlin commands as well, the program completes the assembler process wihtout errors and it matches the exacts output in the video, but I am unable to get Applewin to save the object file after I save the source file. I'm having issues with objects and object files. I'm trying to re-learn 6502 assembly by using some YouTube videos with Applewin and the Merlin assembler. ![]()
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